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Game Rules

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MATCH RULES
All matches will begin promptly at the posted time in Case's Tournament Room, and will be played as social games.
Each of the three players from each team will play individual games with each of the three players on the opposing team, resulting in a total of nine games to be played in the match. All nine games will be played, regardless of whether one team has already won five games, and thus the match.

Each match will be split into 3 rounds. If 3 team members are not present for Round 1, the team captain must nominate a bot to replace the missing player. The opponent will then have to beat this bot to win the game.
If the absent player is not present at Round 2 the same ruling will apply throughout the match.

GAME RULES

GAME OPTIONS: Standard Scoring 100 Pts. Hearts, QS Breaks Hearts, Hearts must be broken. 2C first lead,

SCORING OPTIONS: No Spots Scoring, JOD Bonus=0, Moonshot Bonus +/- 26, Sunshot Bonus +/-52.

1. Your game settings will be set by the TD as above. The game will be over when the Hardwood software declares the game over and reports the result to the lobby, even in the event of tied bots causing the game to continue. In the event of humans being tied when the game ends, a new sudden death game must be started and the player to take the least points in the first hand is declared the winner, the game will continue one hand at a time until the scores are no longer tied.

3. If a  player leaves during a game or is disconnected, the remaining player should immediately notify the TD. It is the responsibility of a returning player to immediately notify the TD upon return so that the TD can stop the 10 minute timer.

4. When notified by one player that another player has been disconnected, the TD will set a countdown timer to expire in 10 minutes under the following conditions: (a) the remaining player requests set of the countdown timer, or (b) the TD, in his or her opinion, determines that the delay has lasted long enough. If the countdown timer expires prior to return of the player, the game will terminate and the disconnected player will be awarded a loss. Any use of the countdown timer or award of a loss by the TD based on expiration of the countdown timer is at the soul discretion of the TD, and is FINAL.

5. In the event that any aspect of game play is disrupted or disputed, the TD should be notified immediately. The players are urged to reach mutual agreement on the handling of any disruption or dispute whenever possible. If the players cannot agree on a solution, the TD will provide instructions, and the TD's decision will be FINAL.

6. In order to ensure timely play, all decisions of the TD during play MUST be abided by. If you are dissatisfied with any TD decision, please proceed with tourney play, and email the TD AFTER the tournament to voice your concerns or request correction.

Many thanks to Robert for the original match and game rules